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"Counter with Talupian stratagem on instrument sighting."

"I busted him up."

"So you're going to beat him?"

"Nope."

"Oh, then it's going to be a close one."

"No."

"But you have got a chance?"

"Nah."

"Are you planning to show up?"

"What's the Zakdornian word for 'mismatch?' "

" 'Challenge'! We do not whine about the inequities of life. And how you perform in a mismatch is precisely what interests Starfleet. After all---- when one is in the superior position, one is expected to win."

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"Counter with Talupian stratagem on instrument sighting."

"I busted him up."

"So you're going to beat him?"

"Nope."

"Oh, then it's going to be a close one."

"No."

"But you have got a chance?"

"Nah."

"Are you planning to show up?"

"What's the Zakdornian word for 'mismatch?' "

" 'Challenge'! We do not whine about the inequities of life. And how you perform in a mismatch is precisely what interests Starfleet. After all---- when one is in the superior position, one is expected to win."

"Attention crew of the USS Hathaway -- this is your Captain.

I can promise you that two days from now we will have missed a lot of sleep. But with your skill and your stamina, we'll have this old lady ready to fly.

I want hourly progress reports from every station."

"We don't have a prayer."

"Would you care to transfer back to the Enterprise, Mister Crusher?"

"No, Sir!"

"Remember Wes, the purpose here is to improvise. It's the effort that counts."

"I am less than an hour away from a battle simulation, and I must handhold an android?"

"The burdens of command."

"Worf... when you're out-gunned, out-manned, and out-equipped --what else do you have left?"

"Guile."

"Join me."

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"Counter with Talupian stratagem on instrument sighting."

"I busted him up."

"So you're going to beat him?"

"Nope."

"Oh, then it's going to be a close one."

"No."

"But you have got a chance?"

"Nah."

"Are you planning to show up?"

"What's the Zakdornian word for 'mismatch?' "

" 'Challenge'! We do not whine about the inequities of life. And how you perform in a mismatch is precisely what interests Starfleet. After all---- when one is in the superior position, one is expected to win."

"Attention crew of the USS Hathaway -- this is your Captain.

I can promise you that two days from now we will have missed a lot of sleep. But with your skill and your stamina, we'll have this old lady ready to fly.

I want hourly progress reports from every station."

"We don't have a prayer."

"Would you care to transfer back to the Enterprise, Mister Crusher?"

"No, Sir!"

"Remember Wes, the purpose here is to improvise. It's the effort that counts."

"I am less than an hour away from a battle simulation, and I must handhold an android?"

"The burdens of command."

"Worf... when you're out-gunned, out-manned, and out-equipped --what else do you have left?"

"Guile."

"Join me."

"Attempt the routing bypass here! If it works, they will be surprised."

"Where'm I gonna get the opti-cable?"

"Anywhere."

"The test is if a crew will follow where Commander Riker leads. His joviality is the way he creates that loyalty. And I'll match his command style against your statistics anytime."

"Commander, it is possible to commit no mistakes -- and still lose. That is not a weakness. That is 'life'".

"As the Starfleet observer I am ordering you to withdraw!"

"I am the captain of this vessel! Your order is nullified!"

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No other takers, so NG "Peak Performance."

Riker gets an old starship, the Hathaway, to command in a war game against Picard on the Enterprise. With Worf's "guile" and Wesley's cheating, he's able to convince the Enterprise that a Romulan ship is attacking, and wins a point, causing the Enterprise's computer to shut off most of its defenses. Just in time for a REAL Ferengi ship to join the fray. Riker has a one-second warp capability and uses it in a scheme with Picard to fake the Enterprise blowing up the Hathaway, ticking off the Ferengi, who leave.

The subplot has the Federation observer for the games, a Zakdornian, expert at a video game whose name excapes me, challenging Data to a match. He beats Data, causing the android to go into a funk, "I'm not perfect, whine, whine." In a rematch at the end of the episode, Data wins by playing for a draw, exasperating the Zakdornian, who quits. Data "busted him up."

George

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No other takers, so NG "Peak Performance."

Correct.

Riker gets an old starship, the Hathaway, to command in a war game against Picard on the Enterprise. With Worf's "guile" and Wesley's cheating, he's able to convince the Enterprise that a Romulan ship is attacking, and wins a point, causing the Enterprise's computer to shut off most of its defenses. Just in time for a REAL Ferengi ship to join the fray.

A) The Romulan surprise was Worf and whoever was setting up the bypass.

Wesley's "improvising" is how Geordi got them the 2-second Warp jump-

Wesley snuck in the antimatter for the reaction.

The Federation observer was quite surprised- he "knew" it was "impossible"

for the Hathaway to enter warp, and Wesley was observed the entire time he

got them the antimatter.

B) It's not Riker's fault. The trick was only used ONCE. Worf used the

Enterprise security codes to hack the Enterprise sensors and input an attacking

Romulan Warbird. As soon as Picard realized the whole thing was a ruse-

with the "hit counters" simulating shutdowns to "damaged" portions Riker just

"hit", he told Data to change the security codes. Seconds later, they detected

the Ferengi Marauder approaching. Picard confirmed Data had changed the code,

then IGNORED the approaching ship, convinced Worf managed to get through again.

(Me, I would have RAISED THE SHIELDS JUST IN CASE. There should have been a

separate set of controls that bypassed the simulation- in this case, the real

shields would have gone up, but not the simulation "shields." This would not

stop the Hathaway's "attacks", but it would stop a REAL attack.

Finally, the thing their lives depended on- the ability to switch off the

simulation and turn on the REAL defenses- went off-line as soon as the Marauder

hit the Enterprise. The ship's LOADED with engineers, and the vitally-important

system is apparently working with a kludge held together with spit and duct tape.

With 2 days of DOING NOTHING while Riker's away team did repairs on the Hathaway,

they had no people making sure that system was foolproof or nearly so?

I give Riker points for ingenuity, I take away points from Picard for failing to

plan sufficiently for this simulation.

Riker has a one-second warp capability and uses it in a scheme with Picard to fake the Enterprise blowing up the Hathaway, ticking off the Ferengi, who leave.

The subplot has the Federation observer for the games, a Zakdornian, expert at a video game whose name excapes me, challenging Data to a match. He beats Data, causing the android to go into a funk, "I'm not perfect, whine, whine." In a rematch at the end of the episode, Data wins by playing for a draw, exasperating the Zakdornian, who quits. Data "busted him up."

George

The video game was "Stratagema", which tells me it was late and the scriptwriter was tired

when he named it.

Pulaski pushes for Data to play Kolrami, and later puts him in a position that almost forces

him to play. Kolrami acknowledges Data was an EXCELLENT player, and enthusiastically tells Data

"I am at your disposal for a re-match". In other words, Data was the best challenge he'd had

in some time, and was CAPABLE of winning. (Otherwise, Kolrami would have been as bored as

he was when Riker played him and lost. Kolrami had to play his best to beat Data, and

thus a victory there MEANT SOMETHING to Kolrami. It's like if one of us played Kasparov

at chess and managed to score a draw- that's an incredible accomplishment for an amateur

player. We'd be delighted to do so well.)

Anyway, the idea that a player could play "perfectly" and still lose was something neither

Pulaski nor Data could accept. Personally, I think Data's sulk would have been better-served

by reviewing the entire match rather than endless diagnostics. Once the first diagnostic said

he was fine, it was time to examine his premise-that he played IMperfectly or flawed.

It should be obvious, slowing it down move by move, that Data performed excellently and chose

logical moves each time. Picard had to get Data to realize that playing perfectly is no

guarantee of winning against an opponent or when an element of chance is introduced.

(You'd make the same observation if you played something that teaches how to play

BlackJack. You can perform the "correct" moves, the logical moves, and still lose several hands

of the game due to the cards not performing in the most predictable fashion.)

I really liked the episode, which is why I've thought this through.

I think Riker's team did brilliantly, Picard's planning was below expectations,

(he didn't plan to fail, but he failed to plan), and Data DID win his rematch.

Kolrami refused to continue the match and walked out-that is a forfeit.

If Kolrami had kept playing, Data could kept the draw going for a VERY long time,

tired out Kolrami, THEN played for a win against a fatigued, slower opponent.

Data had the advantages of being able to think FASTER than his opponent, and to

perform identically over very long periods of time, which meant the longer the match,

the more the odds favored Data until Kolrami was too tired to continue.

Both George and I seem to like this episode.

Your turn, George.

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"Whenever Starfleet gets enigmatic, I know we're about to face a challenge."

"Ke-hong ji!"

"Wait. You can't mean..."

"We are mated!"

"Yes. I know. I was there!"

"You are late."

"Sorry. Had to make myself beautiful."

"I fail to understand why."

"We're alone now. You don't have to act like a Klingon glacier. I don't bite. Well, that's wrong. I DO bite."

"How did you like your first command?"

"... Comfortable chair."

"Whoever said getting there was half the fun never traveled in a class 8 probe."

George

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"I've noted that some people use humor as a shield. They talk much, yet say little."

"You'd let me go without saying another word, wouldn't you?"

"What needs to be said?"

"Nothing! Everything!"

"Whenever Starfleet gets enigmatic, I know we're about to face a challenge."

"Ke-hong ji!"

"Wait. You can't mean..."

"We are mated!"

"Yes. I know. I was there!"

"You are late."

"Sorry. Had to make myself beautiful."

"I fail to understand why."

"We're alone now. You don't have to act like a Klingon glacier. I don't bite. Well, that's wrong. I DO bite."

"How did you like your first command?"

"... Comfortable chair."

"Whoever said getting there was half the fun never traveled in a class 8 probe."

George

Edited by GeorgeStGeorge
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This is when we meet Klingon Ambassador Keylehr and Alexander.

We find out Alexander's Worf's son.

We also see a Klingon ship that was a sleeper ship of some kind,

out to continue the fight with the Federation that's been over for years.

The Enterprise stops them by pretending Worf and Keylehr were the command

officers of the Enterprise, and the Klingons ALREADY fought the war and won.

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"I am sorry I have no vices for you to exploit."

"A challenge!"

***************************

"The Alpha Quadrant has too much down time"

***************************

"I am _______"

Is that your name, or your species?"

"I am ______"

filling in the blank would have given it away

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I forget the name of the episode, but if he was saying "I am Tosk," then he was a of a species bred to be prey for another species. O'Brien helps him out a couple of times.

George

Ok, Oak seems to be out of town or something.

*checks* The episode is DS9's "Captive Pursuit."

It's described by both George and Gen-2, but George got the earliest correct answer.

So, it's George's turn. Unless he wants to step aside and let Gen-2 take it for a change.

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